Название: Sci-Fi Game Environment in Blender & UE4 (eng) (2020)
Описание
Научно-фантастическое игровое окружение в Blender & UE4
Узнайте, как работают профессиональные художники-экологи при создании окружения для игр. Вы узнаете о таких техниках, как взвешенные нормали, модульные рабочие процессы, создание атласных текстур, высоко- и низкополигональное запекание, создание уникальных текстур в Substance Painter, создание плиточных материалов в Substance Designer - и многое другое!
Blender и Unreal Engine 4
Все моделирование и UV-маппинг выполняются в Blender, а в качестве игрового движка используется Unreal Engine 4 (UE4). Вы научитесь профессиональным и проверенным техникам совместной работы с Blender и UE4. Листва будет создана с использованием готовых бесплатных активов из Unreal Engine Marketplace.
27 часов в реальном времени
Все показано в реальном времени, более 27 часов контента - 91 видео! Вы сможете проследить за каждым шагом - от создания первой модели в Blender до текстурирования в Painter и освещения в UE4. Все горячие клавиши также показаны, что упрощает процесс обучения. Никаких таймлапсов!
Уровень мастерства
Этот учебник по гейм-арту идеально подходит для студентов, которые уже знакомы с инструментами Blender, Substance Painter, Substance Designer, Marmoset и UE4, но все еще считают себя новичками. Мы настоятельно рекомендуем эту серию студентам, желающим научиться создавать окружение для игр!
Оригинал:
Sci-Fi Game Environment in Blender & UE4Learn how professional environmental artists work when creating environments for games. You'll learn techniques like weighted normals, modular workflows, creating atlas textures, high and low poly baking, creating unique textures in Substance Painter, making tileable materials in Substance Designer - and much more!
Blender and Unreal Engine 4All the modeling and UV mapping is done in Blender, using Unreal Engine 4 (UE4) as the game engine. You'll learn professional and tested techniques for working with Blender and UE4 together. The foliage will be created using premade free assets from the Unreal Engine Marketplace.
27 Hours RealtimeEverything is shown in realtime with over 27 hours of content - spread over 91 videos! You can follow along with every single step - from the first model in Blender to texturing in Painter to lighting in UE4. All hotkeys are also shown, making it easy to follow. No Timelapses!
Skill LevelThis game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Substance Designer, Marmoset and UE4 - but who still consider themselves beginners. We highly recommend this series for students interested in learning how to make environments for games!
Want to learn how to use the software first? Our introduction series has got you covered:
- Introduction to Blender
- Introduction to Substance Painter
- Introduction to Substance Designer
Tools Used
- Blender 2.8
- Unreal Engine 4 (UE4)
- Substance Painter
- Substance Designer
- Marmoset Toolbag
Your InstructorEmiel Sleegers is a senior environment artist currently working on AAA titles. He's worked on The Division 2 at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist.
Chapter ListThere's a total of 91 videossplit into different chapters.
- 01-10 - Creating Our Blockout - Blender
- 11 - 30 - Creating Our Final Models - Blender
- 31-37 - Creating Our Tileable Materials - Substance Designer
- 38-45 - Creating Our Decal Atlas - Blender, Marmoset Toolbag
- 46-51 - UV Unwrapping Our Assets - Blender
- 52 - Setting Up Our First Substance Painter Project - Substance Painter
- 53-55 - Adding Our Normal Map Details to the First Asset - Substance Painter
- 56-59 - Adding Our Base Colors on the First Asset - Substance Painter
- 60 - Finalizing Our Texture for the First Asset - Substance Painter
- 61 - Importing Our First Final Asset in Unreal and Fixing Bugs - i
- 62 - Setting Up Our First Final Asset in Unreal - UE4
- 63-64 - Adding Normal Map Details to Our Second Asset - UE4
- 65 - Adding Base Colors to Our Second Asset - Substance Painter
- 66 - Finish the Texture of Our Second Asset - Substance Painter
- 67-68 - Adding Normal Map Details to Our Third Asset - Substance Painter
- 69 - Adding Base Colors to our Third Asset - Substance Painter
- 70-71 - Creating the Texture for Our Plantholder - Substance Painter
- 72 - Placing Our Atlas Texture on Our Assets - Substance Painter
- 73-74 - Setting Up Modular Assets - UE4
- 75-78 - Doing Our First Lighting Pass - UE4
- 79 - Adding Decal Lines to the Floor - UE4
- 80-81 - Adding Our Plants - UE4
- 82-83 - Balancing our Materials - UE4
- 84-85 - Creating our Cables - UE4
- 86-87 - Second Lighting and Polish Pass - UE4
- 88-89 - Final Polish Pass - UE4
- 90 - Outro
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